

They have power levels in their fighter type, so, for example, ST Falcon may be a 1055 power in the “attack” category. Some have “enhanced forms,” a sort of Pokemon-like evolution. Spirits level up through battling, eating snacks or going into a training mode. “Equipping a spirit is similar to equipping a charm or accessory in an RPG.” “Mixing and matching spirits will help players get the upper hand against certain opponents, adding quite a bit of strategy to battles,” Nintendo said in its press release. One more category: primary spirits and support spirits, the latter of which players can assign to primary spirits to give them abilities like “strong throw” and “autoheal.” Each has a type, too, that falls into the category of “attack,” “grab” and “shield,” which, in a rock, paper, scissors fashion, are strong and weak against one type. They’ll augment fighters’ abilities depending on their stats. Spirits have four tiers of power: novice, advanced, ace and legend. Players can trade in earned spirits they have for a “core” that lets them summon new spirits, which feels a little like a gacha game. To actually get the spirit, on another screen, players must breach a circling shield around the fighter they beat – that’s Bowser in the Lakitu and Spiny example – with a gun at the exact right time: Or to win Mario’s Lakitu and Spiny, players will need to face off against Iggy Koopa and three small, red Bowsers.
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These battles won’t be against the spirits they’ll be against some related Smash fighter in a situation designed to reflect the ethos of the spirit you’re winning.įor example, to win Owain from Fire Emblem, players will first need to fight Chrom from Fire Emblem. Players can earn spirits like Dry Bowser or Silver the Hedgehog by selecting them from a bounty board and trying to win them in battle.

“The Spirits system lets you simulate battles between characters from more series than ever before.” “Fighters can join forces with spirits to enhance their powers,” Smash director Masahiro Sakurai explained in today’s Smash direct. Its mechanics are a lot to take in and it’s easy to imagine that, like Smash’s trophy system, a lot of players will take it or leave it after the game comes out on December 7.
